Month: July 2023

Post2 comments

From reading Winnie blog, one of the main benefits of open education for Chinese character learning is increased access to educational resources. This also brought a lot of inspiration for our group topic this time. For example, we can design free learning materials and resources, including online courses, interactive tools and language learning platforms and so on. This also increases the diversity of various learning languages for the students.

Post 2

Hi everyone, in this blog I would like to discuss how experiential learning can be applied with the topic “Game-Based Learning”.

Experiential education simply means having students experience something and then fostering reflection on that experience in order to develop new abilities, attitudes, or ways of thinking. Compared with rote learning, experiential learning can make students master knowledge more easily and interestingly.

Game-based learning is a learning method that incorporates game elements into the educational process to increase student motivation, engagement and learning outcomes. From this article, game-based learning encompasses two types of teaching styles; one that uses serious games for teaching and the other that uses gamification methods for teaching. The biggest difference between them is that the concept of serious games is that learners play games and learn about a subject through playing games, while gamification is learning a subject in a learning environment that uses game-like elements such as competition or collaboration.

Regarding how to effectively use game-based learning in the classroom, I think an economics class I took last semester gave me a lot of inspiration. Ten minutes before the end of the usual class, the teacher will let us participate in the Kahoot game. The content in the game is the more important knowledge points of this lesson.

Some benefits of game-based learning :

  1. Increased learning initiative: By participating in this game, students will be more motivated, and the way the game is ranked will also bring encouragement to actively participating students.
  2. Get timely help and feedback: By participating in this game, students not only review the key points of this lesson, but also quickly understand what areas of knowledge they still have unclear, and they can seek help from the teacher in time.
  3. Increase the interaction between teachers and students: create a relaxed learning atmosphere through game-based learning, and allow teachers to understand students’ weaknesses and adjust course content.

Reference:

Chan, C. K. Y. (2023). Assessment for experiential learning. Taylor & Francis.

Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does Physical Activity Enhance Learning Performance?: Learning Effectiveness of Game-based Experiential Learning for University Library Instruction. The Journal of Academic Librarianship, 44(5), 569–581. https://doi.org/10.1016/j.acalib.2018.06.002

Post 1 : Learning, Motivation and Theory

Describe an example from your life of when you were taught using each method described in this article: behaviorism, cognitivism, and constructivism.

In this article I learned about three related learning theories (behaviorism, cognitivism, and constructivism).

First, behaviorists believe that learning is the connection between stimulus and response, and their basic assumption is: Behavior is a learner’s response to environmental stimuli. An example of behaviorism in my life is that when I learned words as a child, my mother would look at me with fierce eyes when I did wrong, but when I mastered the word skillfully, I would get rewards.

Second, the cognitivism approach emphasizes understanding and mental processes (such as thinking, problem solving, language, concept formation, and information processing). My example is when I was learning fractions as a child, rather than rote memorization, my teacher would first introduce the concept of fractions, give a clear definition, and explain their relevance in real life. They might use visual aids like score bar charts or pie charts to visually represent scores.

Finally, with regard to constructivism, they believe that knowledge is not abstract, but is related to the context under study and the experience that the participants bring to that context. My example is that in class, the teacher asked us to discuss the issue of inequality between men and women and express different views. These discussions made my learning process consider different explanations and think about different assumptions.

© 2024 nancy

Theme by Anders NorenUp ↑