Category: Post 2

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From reading Winnie blog, one of the main benefits of open education for Chinese character learning is increased access to educational resources. This also brought a lot of inspiration for our group topic this time. For example, we can design free learning materials and resources, including online courses, interactive tools and language learning platforms and so on. This also increases the diversity of various learning languages for the students.

Post 2

Hi everyone, in this blog I would like to discuss how experiential learning can be applied with the topic “Game-Based Learning”.

Experiential education simply means having students experience something and then fostering reflection on that experience in order to develop new abilities, attitudes, or ways of thinking. Compared with rote learning, experiential learning can make students master knowledge more easily and interestingly.

Game-based learning is a learning method that incorporates game elements into the educational process to increase student motivation, engagement and learning outcomes. From this article, game-based learning encompasses two types of teaching styles; one that uses serious games for teaching and the other that uses gamification methods for teaching. The biggest difference between them is that the concept of serious games is that learners play games and learn about a subject through playing games, while gamification is learning a subject in a learning environment that uses game-like elements such as competition or collaboration.

Regarding how to effectively use game-based learning in the classroom, I think an economics class I took last semester gave me a lot of inspiration. Ten minutes before the end of the usual class, the teacher will let us participate in the Kahoot game. The content in the game is the more important knowledge points of this lesson.

Some benefits of game-based learning :

  1. Increased learning initiative: By participating in this game, students will be more motivated, and the way the game is ranked will also bring encouragement to actively participating students.
  2. Get timely help and feedback: By participating in this game, students not only review the key points of this lesson, but also quickly understand what areas of knowledge they still have unclear, and they can seek help from the teacher in time.
  3. Increase the interaction between teachers and students: create a relaxed learning atmosphere through game-based learning, and allow teachers to understand students’ weaknesses and adjust course content.

Reference:

Chan, C. K. Y. (2023). Assessment for experiential learning. Taylor & Francis.

Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does Physical Activity Enhance Learning Performance?: Learning Effectiveness of Game-based Experiential Learning for University Library Instruction. The Journal of Academic Librarianship, 44(5), 569–581. https://doi.org/10.1016/j.acalib.2018.06.002

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